Thanks for your ideas guys. I'll change some things to the list after reading your interresting points and add others.
Your ideas are safe in your answers but I think that some things are set in stone even if I'd like something else : theme park feeling, dialogs at camp, no more origin characters... I really think we'll have to deal with it.
Not sure about a "custom" cover mechanic.
Anyway adding this to the first post after reading you :
- The help action to rez allies should be an action and should require a potion/a scroll
- Reduce the amount of blood that spread when someone is killed.
- Difficulty options (I'll try to think about it to give detailed exemples)
- Rebalance Beast Master companions properly.
- Add the flanking rules as a variant for backstab. I never liked backstab, but I think Larian does, unfortunately...
Other things I'm thinking about :
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Keep the uniqueness of classes safe !
-- Everyone is not able to use scrolls and classes have a proper spell list
-- Rogue cunning action : disengage and dash can be use as bonus action each turns (questions about DnD : can you, in exemple dash with your action then dash with your bonus action ?)
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> Help me to improve this please. I'm sure there are lots of things to add.
1) Baldur's Gate video game
- Tone down the cartoon-ish violence;
- Rework the overall visual style in favor of realism;
Do you have exemples ? I'd like to make a list with concrete exemples (I already talked about the ridiculous blood quantity and the shockwave when characters jump).
Just a note about the creatures stats... They HAVE to change them. Encounters in BG3 are often too powerfull for a party of 4 at level 4 or 5 according to any DnD encounter builder.
They often choose too powerfull monsters... bulette, 4 redcap, spectator, (+ drows)... Even with 4 level 5 characters those encounters are deadly. So is 3 ogre at level 3-4, phase spiders.......
(they also choose too weak creatures like gnolls, so they add them stupid features to make combats harder...)
Anyway the creatures choices is so bad that DnD's balance cannot stay safe here...