Kingmaker is still an acquired taste due to the kingdom management and atypical pacing because of it to be honest.

WotR is much faster paced in comparison, but it’s also a more linear game in structure. The game’s more of an actual journey rather than revolving around a central hub area. Crazy replay value too. Now that I think about it, I don’t think I’ve ever played another game with so many divergent choices that actually mattered before. It’s like they took everything from Kingmaker, toned down all the questionable stuff, then cranked up all the good things up to 11.

There’s a reason why I say the leap from Kingmaker to WotR is similar to the difference between DOS1 to DOS2. Except arguably better, because DOS2 lost a lot of the exploration aspect from the first game while going all in on combat, while WotR doesn’t really sacrifice anything.

Last edited by Saito Hikari; 01/07/21 04:12 AM.