Originally Posted by Maximuuus
Thanks for your ideas guys. I'll change some things to the list after reading your interresting points and add others.
Your ideas are safe in your answers but I think that some things are set in stone even if I'd like something else : theme park feeling, dialogs at camp, no more origin characters... I really think we'll have to deal with it.
Not sure about a "custom" cover mechanic

Hmm, I'll rephrase as my intention was not to get rid of it but that I want it fixed:

Because I can absolutely deal with it - but I want it to be ACTUALLY working. Refering mostly to Gale and his almost impossible weave-scene. Encouraging people to spam long rest in order to not miss out on companion dialogues has to go - there must be some way to make it work like in other games using similar mechanics (such as DA:O) where you can simply click on a character over and over until they are "done" and everything just goes in the order it "arrived" in.

It might not be ideal, and just like in DA:O I am expecting a whole bunch of awkward problems along the road with odd conversation-overlaps (like SH screaming at you, only to praise you 2 seconds later) - but it is much better than missing out on the entire conversation. laugh

Other than just "please fix", I have a few other suggestions on the subject:
1) Let our companions TELL us when they want to say something. "Hey, I need to talk to you when we get to camp later" or a tiny chat bubble icon on their portraits. Or both - just let the player know WHEN companions want a word so we don't have to spam rest "just in case".
2) Somehow manage the overlap system so that we can have more than one conversation during camp. I get that some dialogues are conflicting (intentionally from a RP perspective, like who you go to with certain problems first etc)

Last edited by Dez; 01/07/21 04:43 AM.

Hoot hoot, stranger! Fairly new to CRPGs, but I tried my best to provide some feedback regardless! <3 Read it here: My Open Letter to Larian