What powers might the other classes get from their squirmy little friend? So far we have the following.

Note: Repulsor is acquired by completing Tell Omeluum about the parasite. Only one party member (any class) can acquire it.

Class: Name of Power: Description of power: Range: Recharge rate: Type

Cleric: Survival Instinct: Infuse a creature with psionic force. If it reaches 0 HP, it regains 3d4 HP instead of falling Unconscious.: 18m: Once per short rest: Bonus Action

Fighter: Psionic Pull: Pull one creature or object towards you.: 18m: Once per short rest: Bonus Action

Ranger: Force Tunnel: Charge forward and push all objects and creatures in your path 4m away from you.: 18m: Once per short rest: Bonus Action

Rogue: Inkblot: Create a cloud of magical darkness and immediately attempt to hide. Creatures within the cloud are Heavily Obscured and Blinded. Creatures cannot make ranged attacks into or out of the darkness.: N/A: Once per short rest: Bonus Action

Warlock: Supernatural Attraction: You are part of a greater whole. Concentrate on your connection to teleport to another infected creature (a creature with an Illithid Tadpole like you): 18m: Once per short rest: Bonus Action

Wizard: Reflective Shell: A protective shell envelops you. It reflects any projectiles targeted at you to their point of origin. Doesn't affect creatures that don't rely on sight or that can see through illusions.: 18m: Once per short rest: Bonus Action

Druid: Aberrant Shape: Magically assume the shape of an intellect devourer that can deal Psychic damage. Your new form has 21 hit points: N/A: Once per short rest: Action

Any: Repulsor: Channel the power of the Absolute, knocking back all creatures and objects within 6m and dealing 2d6 Force. (Attack/Save: Strength). Inflicts Action Surge : N/A: Once per short rest: Action

That leaves the Barbarian, Bard, Monk, Paladin, and Sorcerer left. So what kind of powers will the other classes get. Leave your thoughts down below.


Evil always finds a way.