Paladin -> The protector -> Redirects 50% of the damage that would be inflicted on another creature on you. You can use your standart saving throw based on damage type to avoid it. -> 15meters ( you cast it when the fight starts and move away) : once per long rest.

Barbarian -> Scream of fear -> Force enemies to flee(unless succesful saving throw based on conddition) or attack the barbarian for 1 turn with lowered accuracy(saving throw based on condition) . Once per long rest. Radius: 5 meters. Maybe 10.

Bard -> Song of the flayer -> Increases affecte creatures intelligence by 2 for 3 turn. Radius 5 meters. -> Once per long rest. (Could help in intelligence saving throws against mind flayers and drow spells).

Sorcerer -> Innate power -> Low level spell sequencer ( do they still exist in 5th edition ? ) -> Up to 2 sdpells of lower levels can be "saved" and thrown in one go. Once per long rest.

Always fun to speculate.

Last edited by virion; 01/07/21 01:46 PM.

Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.