Hi, I love the game so far, but the stealth mechanics and shared initiative have started causing some serious issues for me.
Maybe it's because I don't understand the system and how it works but the game often seems to skip the turns of people who have shared initiative for party member that have shared initiative, when I activate the first in the chain, go through their turn, and end it, the game often skips the turns of those later in the chain unless I manually go and select their portraits which isn't very intuitive and has lost me combat encounters just due not being able to act. Is there a way to turn off shared initiative or make it more obvious when the game is going to skip the turns of people who haven't acted yet?
The stealth mechanics seems to punish me for trying to use stealth. If I attack something and then stealth away, it heals to full but any resources I spent are gone (spell slots, consumables etc) and I haven't noticed anywhere in game that tells you when or why hostiles will suddenly fill to full health...a notable example for me was fighting the phasespider matriarch, I used a summoned imp to get the matriarch down to 45hp, and then killed the imp by summoning a new one and moved my party in to finish the spider off, but to my surprise the spider had healed to full health but still had the rage buff it gets for being below half health. A party wipe shortly ensued.
Othertimes I've stealthed up and remained a good distance (so it seemed) outside of a monsters perception range (indicated by UI) and then cast a spell, this pulled my character out of stealth and pulled agro for all the enemies in the area even though I should have been stealthed, and outside of the perception of the monster that the game showed me, and it *didn't* add the characters near me to the initiative order which resulted in the entire encounter starting combat ahead of my 1 character and focusing them down, even though they should have been at the very least surprised.
I think there needs to be clearer mechanics and explanations for how stealth works and what/when an encounter will be triggered, and what will "break" stealth as right now it has made trying to set up ambushes for monsters I've scouted extremely counter intuitive and aggravating. I've even tried doing it by preemptively entering turn-based mode, but all that seems to do is pull me out of turn-based, trigger "Combat Start", and put me back into the turn based combat initiative but without surprise on the enemies and at the end of the initiative order.
Am I doing something wrong? And if so, could the game explain the mechanics here better?