First, some changes I would like to see to Larian's systems to provide internal logic/immersion, while also being useful and balanced regardless of melee or ranged style of combat. Besides explaining why these seemingly mundane powers are only used by the players.
Shove: Tadpole kinetic power, melee and ranged. Toggle power, single target (str mod. for melee, dex mod. for ranged), infuses normal physical or magical attacks with knockback. Once per short rest (double kb range for Eldritch Blast+Repelling Blast).
Weapon dipping: Tadpole pyrokinetic power. Toggle power. One round/level, once per short rest. 
Ranger: Larian's exceedingly uninspired homebrew already made the Ranger Knight, a strength based melee Ranger, arguably the strongest choice and this further favors melee over ranged (along with the likes of Jumping and Shove). Stop it already, balance matters! My suggestion, Psionic Talons: A flock of psionic birds of prey attacks target causing 3d4 dmg, causing confusion that round and blindness that and the next round. 
Warlock: *Way* too lackluster for such a situational power! My suggestion, Supernatural Domination: Similar to Dominate Person, target is compelled to attack the closest friendly (enemy of player) with advantage one round once per short rest.
Bard: Siren's Call: Similar to 2nd-lvl Hypnotic Pattern but with sound. Smallish AoE, 1r/lvl duration, no concentration needed. Once per short rest. 
Sorcerer: Twisted Magic: Meta-magic Quickened Spell (cast spell + cantrip) for free one round (cost no Sorcery Points+spell will not count against spells allowed to cast). Once per short rest. 
Monk: Ki Displacement: As 2nd-lvl Blur. Once per short rest. 
Paladin: Sacrificial Aura: Any friendly within aura suffer no damage, Paladin will instead suffer half that damage. If tadpole powers are inherently corrupt, then this may not be appropriate and a more selfish power is called for. Altered Fates: Any injury to Paladin instead becomes a heal for a like (or half) amount. Both toggles once per short rest.
Barbarian: Force Tunnel as per Ranger currently, it is a brutish melee range power and as such a *much* better fit for the Barbarian.
Balance all as needed.
Last edited by Seraphael; 02/07/21 09:56 PM.