Originally Posted by Zellin
Originally Posted by Tuco
I have yet to read someone who doesn't.
I'm here. And I wrote that long ago. With how companions are ussually implemented we have 3 options:
1. They all have something to do while they're not in the party. And it's mentioned and effectivly shown in the game.
2. They have nothing to do or it's not effectivly shown, so they seem to be lazy asses, while we are "saving the day".
3. They are either with us either dead/left us/became antagonists. DOS2 option.

So I'm seeing the option 2 as the worst, option 1 as good but not suitable for every plot, and option 3 as good and suitable for every plot possible. Yes, from game-mechanics perspective it can be painfull, but from the narration point of view it's some what cheap and effective way to make companions always seem actual participants of our adventure instead of assortment of fighting units.

so with your logic, every time you meet a new companion if you have 4 already, one person must always just either leave/die/become an enemy? That's makes narrative sense to you?