Originally Posted by virion
Originally Posted by TheAscendent
At the end of Act 1, are we stuck with the four companions we choose for the rest of the game like in Divinity Original Sin 2
Yes. According to their discord.
As far as i know, all confrimmed information was the sentence abou the fact that we would have to commit at end of Act 1 ...
I know there was many theories (or more likely many repeats of the same theory) about it, but no matter how often people around here repeat that "this will be for sure just the same as it was in DoS" it dont makes it any more true, its still just fan-made theory. O_o

All im trying to say is:
We dont know what will happen ...

- Maybe we will stuck with 3 companions we have in party, just like it was in DOS-2
(wich i would find unlikely, at least for that reason that Larian would have to be deaf, blind, stupid, ignorant and even more stupid ... for not noticing how badly people dont want such scenario. laugh )
- Maybe we have to choose single Origin character, wich story will lead us to Act II.
(my favourite one ... you know something like "ok, we done it ... what now?" ... also, this was a little teased by Shadowheart, when you ask her what would she do after she get rid of that tadpole ... her answer is: "we go our separate ways ofcourse" wink )
- Maybe our group will split into two (or more?) parties that dont work together wery well, and we will have to choose wich we want to stick with.
(the most obvious duo is Shadowheart and Lae'zel ... but i would like to remind you that we still dont have all Origin companions inplemented, so we have no idea wich would also have "problem" with others wink )
- And finaly ... maybe something entirely different. laugh laugh laugh

Originally Posted by Zellin
I'm here. And I wrote that long ago. With how companions are ussually implemented we have 3 options:
1. They all have something to do while they're not in the party. And it's mentioned and effectivly shown in the game.
2. They have nothing to do or it's not effectivly shown, so they seem to be lazy asses, while we are "saving the day".
3. They are either with us either dead/left us/became antagonists. DOS2 option.

So I'm seeing the option 2 as the worst, option 1 as good but not suitable for every plot, and option 3 as good and suitable for every plot possible. Yes, from game-mechanics perspective it can be painfull, but from the narration point of view it's some what cheap and effective way to make companions always seem actual participants of our adventure instead of assortment of fighting units.
+1

Originally Posted by Alexandrite
Wyll and sometimes Gale (depending on roll result) leaving the group because of player's evil path choices = makes sense in the overall narrative. "Why are they doing nothing?" isn't a question that comes up in this scenario.
Rly?
I never managed to repel Gale by evil choices ... he allways leaved me bcs i refused to feed him with magical items. laugh

Originally Posted by Alexandrite
Small group of 4 going to Moonrise Towers, meanwhile everybody back at camp suddenly drops dead because The Will of Larian says so? Doesn't make sense, unless they have a really, really damn good story explanation for that!
Like:
"When your group arive Moonrise Towers, you can overhear conversation about their scouts finaly ended searching for Nautiloid crash survivors ... then, your game is paused ... camera returns to camp, and your party is switched to control of all companions you left there ... you are fighting against endless spawn of enemies until last one of your party drop dead ... then camera returns to your curent party ... and your game continues."

Honestly i would kinda like it. :P
But talkative skeleton is kinda negating that option. :-/

They can still knock them out, instead of killing them ... and drag them to Moonrise Tower as hostages (wink, wink, Larian!) so your whole party is present for future events. :3

And i would like to remind to anyone who will find such scenario as unprobable ... that Swen specificly told us in one old Interview, that our camp will play significant role in the story. wink


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown