Your perception of a given message does not alter the meaning of the message.

Telling someone to just not use something if they don't like it for example, does nothing for gathering data. If you're thinking of telemetry, that is purely statistics and does not indicate player choice in the same manner as verbal feedback does. People talking about Shove and their opinions surrounding it being a bonus action instead of an action can be read as people not liking that change; People not using Shove in game does not convey that same message and trying to infer it from telemetry relies on biased/personal conjecture, which isn't an effective way of handling feedback. And to be clear, I an explicitly talking about feedback through socials, not telemetry.

If that was the case, Larian could look at telemetry, see Shove being used a lot (while missing the point that it's used because of being incredibly strong at a low cost in action economy), not because people like it, but because it makes sense to choose what ever provides the strongest advantage in combat encounters. Then you could form a conclusion that it must be a positive change, because a lot of people are using it. That's not how telemetry is used. Telemetry in and of itself isn't a reliable source to consider as player feedback, and that isn't what it's for either. Design choices rely heavily on community-provided feedback in verbal form, before any meaningful interpretation could be attributed to associated telemetry.

So don't attribute your interpretations to what I am saying, and then claim to know more about what I am saying, than myself.

Last edited by The Composer; 03/07/21 11:39 AM. Reason: Typos etc