I don't have many good things to say about Dragon Age Inquisition, but admittedly the way they handled base-management/companion interaction when in it was one of its strongest points.

A shame the same couldn't be said about how they structured companions' quests, on the other hand. Grindy, boring and with that soulless vibe of "offline MMO" that characterized most of the game, really.

Last edited by Tuco; 03/07/21 12:33 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN