There is source of our missunderstanding. laugh
I was only expressing my interpretation ... i never tryed to anyhow alter meaning of the message, also i believe i dont have any tools to do that. wink

Same as i believe you didnt try to alter meaning of my message, by stating that you dont see any similarity there. laugh
Or did you? smile
Bcs (funny enough) that would mean, that you claimed to know more about what i see in that message, than myself. :P laugh
Wordplay is sometimes tricky. laugh

Originally Posted by The Composer
Telling someone to just not use something if they don't like it for example, does nothing for gathering data. If you're thinking of telemetry, that is purely statistics and does not indicate player choice in the same manner as verbal feedback does. People talking about Shove and their opinions surrounding it being a bonus action instead of an action can be read as people not liking that change; People not using Shove in game does not convey that same message and trying to infer it from telemetry relies on biased/personal conjecture, which isn't an effective way of handling feedback. And to be clear, I an explicitly talking about feedback through socials, not telemetry.

If that was the case, Larian could look at telemetry, see Shove being used a lot (while missing the point that it's used because of being incredibly strong at a low cost in action economy), not because people like it, but because it makes sense to choose what ever provides the strongest advantage in combat encounters. Then you could form a conclusion that it must be a positive change, because a lot of people are using it. That's not how telemetry is used. Telemetry in and of itself isn't a reliable source to consider as player feedback, and that isn't what it's for either. Design choices rely heavily on community-provided feedback in verbal form, before any meaningful interpretation could be attributed to associated telemetry.
That was allready discuised multiple times, in countless other topic ...
I never claimed that Larian should use that data they get from amount of using, or not using things allone and ignoring every other source of feedback ... did i? wink

As i stated in most others topic ...
I simply believe that if some skill is used every few seconds in game, random observer can easily come to conclusion that *this* specific skill is liked and concidered fun, as it is ... and therefore you can afford to give it lesser priority, than other things.
If that same skill is never used in few thousand playthrough ... the same observer can as easily come to conclusion, that there might be something wrong *this* specific skill ... and therefore they should investigate it futher. smile

Ofcourse i know that Throw and Shove are powerfull as hells, besides my own playthroughs, i also read that Throw and Shove topic written by Niara (i believe?) ...
But honestly i dont quite understand this attitude "its OP therefore i use it" ...
Yes, Niara used it specificly to show how OP it is ... that one playthrough i get.
But other people, throwing every single enemy around, and complaining that game is boring, when played that way ... i just dont understand them. :-/ It seem to me like standing in bonfire, complaiging about being hot, yet refuse to move. :-/
I am aware of those options, i am totally aware of their power ... yet personaly i simply refuse to use them, bcs then its simply exactly as they said: Boring ... and i play games to have fun. O_o And concidering SOME reactions on the forum, i would say im not alone in this.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown