Originally Posted by CJMPinger
Completely different engine, and then putting it in 3D may require even more mechanical changes or additions.

Then theres the challenge of animating all those characters, adding voice acting for voices that don't work too well, and in general trying to faithfully adapt it with likely not having access to the sourcecode, cause many old projects have had the sourcecode thrown out long ago.


I think they got the original documentation of the project from wizards of the coast + BG:EE is a thing too for the source code. Although not sure they would need Infinity Engine code for Divinity 4.0.

Altough yeah, I see what you mean now by " remaking' the original voice overs. With the " CInematic" approach it could be a lot of work in the end.
You're right it wouln't be just a " remake the map and re-adapt the scripts" kind of scenario. There's definitely more to it.


I'm really surprised by the answers in the thread too. I guess the " BG2 " crowd went back home for the most part.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.