Simply believing something doesn't make it true, and in this case your interpretation of how telemetry works is incorrect.
No ... simply believing something make it your opinion ... and when you express your opinion, you will say what you believe. Or do you often say things you dont believe? O_o Bcs i dont.
Originally Posted by mrfuji3
Let's use a more egregious example. I (and many other players) long rest frequently because otherwise we'll miss out on cutscenes. Thus, telemetry shows that players long rest frequently. Using your arguments, this is grounds for concluding that players like being at full resources all the time and would encourage Larian to automatically restore all HP, spells slots, etc after each battle. However, this is NOT the reason why many of us long rest so often. A lot of us would much prefer having cutscenes not tied to long resting, and thus being able to long rest less frequently without missing content.
This is very nice example of bad usage data from telemetry ... But unless you try to imply that Larian are unable to connect two dots, and are using "only amount of usage" for determine if thing is good, or not ... and i believe you do not ... i dont quite understand the reason for wriging it. o_O
Once again i repeat: I never claimed that Larian should use that data they get from amount of using, or not using things allone and ignoring every other source of feedback.
So ... if we will actualy concider that sentence, we can quite quicly find out that: - Telemetry show us that player long rest frequently ... that is true. - But the very same Telemetry also show ut that those players are often quite healthy, with at least half spellslots still ready for use ... therefore, their reason for for resting must be logicaly elsewhere ... even tho its still possible that some of them are simply only careful, especialy for their FIRST playthrough. > Therefore we shall at least try to find out true reason for their often resting ... > Still the very same Telemetry tells us that those people are geting to dialogues, right after going to long rest ... therefore we can presume that there is some corelation. > And of course we still remember, that Telemetry is only one of our tools ... and we sill remember that we are suppose to use them all. So we can check forum, reddit, discord, feedback emails, and other stuff ... if there is any relation to long resting. And what would we find?
Originally Posted by mrfuji3
Also, your proof threshold for finding something is wrong with a mechanic is impossibly high. Some players will inevitably use shove, but that doesn't mean it's widely liked or that an alternative option wouldn't be better. Especially for a game in EA where we're explicitly meant to test out all mechanics/dialogue/parts of the game, so simple use of a mechanic doesn't mean its good.
Are you seriously telling me that if you crate two ways for resolving a quest ... or a fight, to be more acurate ... and ~70% of people would use first method ... you will concider them being equaly interesting for players? O_o
As far as i know, in first (and so far only) measure Larian give us so far ... was that most people choosed to helf Tieflings instead of Goblins ... then they started to improve goblin questline, so its more obvious and possibly more interesting. Doesnt that tell you that they are obivously using the numbers they gather? o_O
Of course it cant tell you if alterntive option woulnd't be better ... especialy since alternative option was never implemented and therefore you have litteraly none data for measuring. O_o
Yes you are totally right ... "simple use of a mechanit doesn't mean its good" ... But we are not talking here about "a simple use" ... singular ... we are talking here about millions of players, mostly with multiple playthrough, wich would mean hunderts of millions played hours ... i dont even want to try count amount of combats, aka. chances to use shove, or throw ... In that amount of data you can see wich spells was as you say "tested" ... wich are "regulary used" ... and wich are "used rarely" Those are data you can work with ...
Now when i think about it, reverse process would probably work aswell ... If there will be so many playthroughs simmilar as Niara did last time ... wich would mean, complete whole EA only showing and throwing enemies ... it would possibly drag Larian atention too. But my point remain the same ... those data ARE usefull ... and they are gathered for reason.
I still dont understand why cant we change Race for our hirelings. Lets us play Githyanki as racist as they trully are!