Originally Posted by Zellin
Originally Posted by CJMPinger
In ME Tali is presiding over the engine of the ship.
In ME2 Garrus is always calibrating weapons.
In ME3 Liara is ||operating the shadow broker network.||

In DA:O they sit around camp but are relaxing, like Oghren drinks.
In DA2 they actually occupy their homes, like Anders is running a clinic.
In DA:I they all occupy parts of Skyhold and act as your inner circle, like Iron Bull rests in the bar and commands his mercenaries.
It's kind of fun coincidence, but I keep DA:O and ME1 in mind as examples for Option 2. Yeah, companions in this games are performing some animations and occupying a place of their own, but that's all.
Same Tali in ME isn't actually performing as an engineer, we have our engineering staff without her, she just brings a bit of her quarian insight to them. That gives her some personality, but not life.
DA:O is even worse. Companions there do not have much to do even on screen, and off-screen they are practically do not exist.
When I'm talking about alive not lazy companions I do not mean companions, who have their spot in our base of operations, perform some animations there and then tell me from time to time that they talked to someone. I mean companions more like in ME:A (yeah, bad game, but it pretty much nailed this) who change space around them, spread around friendly settlements when we come there, leave some traces of their off-screen life, have tasks and projects of their own, interact with each other on regular basis.

MEA is filled with good ideas that aren't really realized, and many many issues with its plot and characters and even mechanics. BUT, I do agree that how the companions occupied the spaces were pretty nice in MEA, even if I really didn't like most of the cast. Something about them were grating and I couldn't place it. Wasn't them being a replacement in my eyes or anything about that, just I found myself the opposite of compelled and just came away disliking everyone except the Krogan.