Originally Posted by RagnarokCzD
Originally Posted by CJMPinger
And it is very close but does have some minor differences, in particular with Origins the layout feels very different that the companions despite being in a camp feel like they are actually occupying this camp.
Furthermore, purely cause of how events were handled, DA:O's camp felt more alive with companions having events and interactions, cause it wasn't just sleeping as the flag.
I allways kinda hated (even tho its a little too strong word), that all events are happening just when you click your companions ...
Swen (sorry, Sten laugh ) was standing 10m away from your dog, and when you clicked on dog, he teleported and kneel before him. :-/

I hope if Larian will implement such interaction, we would see it before conversation start. :-/

We kinda do see a small improvement on that in this game with its nightime events. For example, Gale's Mirror Image scene or his Weave scene.
BUT, tying these to sleeping as the trigger actually makes them feel a little less natural (and harder to trigger for some). It'd be more natural if they spread out in the camp, and when in camp they would actually move to their event spot I feel. Some events being tied purely to night, while others for day.
Actually, I would like to see the camp still handled like Origins where everyone is semi dismissed in camp, but you can access their inventory, level them, and interact with them, would make things feel more uh a group thing.