Originally Posted by Gray Ghost
Honestly I'm totally fine with this existing as an optional exploiit because it's a thing you can very easily ignore. I like the idea of having things like this in a game particularly because they can give newbies a way to get around challenging encounters and give themselves a leg up. Unlike a lot of the other exploits in the game, this doesn't mess with the D&D rules and its existence doesn't disrupt play unless you want to use it. This is the kind of exploit I consider to be actually a net positive for the game.
Can't really say I share the sentiment.
I somewhat agree that this stuff can be mostly ignored/not leveraged and usually when you spot this kind of "vulnerability" in a game the tendency is to shrug and think "Well, you can't really cover all basis". There will always be cracks to infiltrate through, every game will be vulnerable to some exploit if you know where to push, yadda yadda...

That said, I'm definitely not very fond of seeing an attitude from the developer that goes more or less "Yeah, we aren't doing shit about it [even when it would be trivially easy to address a problem or when the problem was created by our own changes to the system in the first place] because USING EXPLOITS IS A FUCKING RIOT AND WE WANT USERS TO DO IT AS MUCH AS POSSIBLE".
As a designer you shouldn't puff your chest and take pride on how broken and exploitable your system is. You should work to fix the obvious holes at the best of your capabilities, and then at most watch in amusement when/if your community spot few other ways around the new limitations.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN