I think that sometimes this exploit "makes sense," like when talking to a merchant to distract them so your rogue can try and pickpocket them.
However sometimes it makes no sense it is less a clever use of mechanics and more a straight up exploit.
The way I'd argue to "fix" this is that it doesn't entirely fix a group. Perhaps it will redirect their vision cones but it will not disable every flag, so like with the gobbos, you can't just move your party while you talk unless your party stealths and does so successfully (vision cones + contested checks) cause in this situation you could consider it the face or talking character distracting the others. However if it is a situation like the gobbos where they are about to be hostile unless convinced otherwise then those party members being spotted not right near the face could cause a combat/interrupt the conversation.

Last edited by CJMPinger; 05/07/21 02:26 PM.