Originally Posted by Maximuuus
I just tried something else.
When you attack a non hostile NPC, he usually say something like "ok, you want to fight". Then you click "end" and the battle begin.

If you switch on another character before you click "end" with the one engaged in the dialog, you can attack the NPC until he die while he's stuck because you haven't clicked "end".

I agree that it "CAN" make sense in some situation but not without any limitations. I really think that it would be way more interresting with rules rather than a system totally uncontrolled.

Originally Posted by Blackheifer
Well, in Multiplayer this is something that makes sense since you can't have everyone be frozen just because one person is talking.

Why couldn't everyone spotted enter the dialog or enter turn based mode rather than being able to act like if the world was totally frozen ?


In a city environment that would be a nightmare.

It would be extremely disruptive to game flow - I am having a conversation with someone and a party member walks by and gets pulled into it without a choice? Just, no.

The way its implemented is closer to how actual D&D would play out with each player taking their own actions and making their own choices. In a given D&D session other players are welcome to tell me how they would act - including stealing from an NPC distracted by a conversation.

Imagine saying to a player "well you can't do anything because that player is in a conversation" *blank stares*

I feel like this is another example of the most zealous players "grinding the game to dust" and 'finding' problems that don't exist.


Blackheifer