Originally Posted by GM4Him
Imagine scenes where there is no voice acting in the original, so there's just subtitles. Now picture the characters with cinematic closeups, mouthing the dialogue but no voices because no voice acting for that part.
Then don't do cinematic closeups during dialogs. If I were the one remaking these games, then my mentality would be that I'm remaking these games for those who enjoy the original games first and foremost. Meaning that most of them would be fine with most things staying the way they are. Basing on my own preference, I'd say that these players wouldn't need most modern features. Most only care about fancier graphics, better looking environment, slicker UI, and QoL. Just distinctive-looking, shiny armor and swords which you can zoom in on would be cool enough for me.

For someone like me, the only thing that the EE games do that I do like is the enhanced engine that allows for easier and more flexible modification of the game. In other words, removal of the old engine limitations. Regular players wouldn't be aware of this, but for modders, this is something truly great. A lot of things/mechanics used to be hardcoded are now externalized and can be modified easily. More functionalities were added to the engine so you can make a lot of things possible in terms of gameplay, things that used to be impossible or require cumbersome implementation or lengthy workaround. You can now implement new and more complicated gameplay mechanics, making the game more fun to play.

These games are considered not complete without mods these days, anyway, and they have a very strong and passionate modding community. So allowing for more modding capability is actually indirectly making these games better. Just let the modders, who understand these games, passionate about them, and know what players want, do the rest.

Last edited by Try2Handing; 06/07/21 02:41 AM.

"We make our choices and take what comes and the rest is void."