Originally Posted by CJMPinger
Originally Posted by fallenj
Several features of 5e transfered over from 4e, ritual spells being one of them if I am correct.

Well never see a actual 4e game sadly, the only thing that came out of it was Neverwinter Online. Truthfully I think that game is even less related to 4e as BG3 is to 5e.

Honestly, yeah. And which is a shame cause 4e gets a bad rap but is honestly a pretty great system.

Ya I'd have to agree, it was a nice change from the 3.5 system. My bro, that DM'd our campaign we played said, it was boring though. I do remember the over flow of abilities/spells you got the more levels you went up. I printed them out and put magic the gathering covers on them, it looked more like a hybrid card game done that way, others just used the books or app. The push and pull system that was worked into a lot of the classes was interesting at least if you used figs, you could play the game more tactically, which was another aspect of why I liked it. For example the bard class had a cunning class feature, if someone missed a companion you could move your companion 5 ft (one square) in any direction as a free action once per round. It felt like my companions were more like pawns in a game of chess...mwahaha!

Besides that, they also brought out forgotten realms campaign guide and players guide along with underdark book and others, good amount of interesting info along with the app which was amazing. Was pretty sad how they left that app in the trash bin when I went looking for it.

Edit* I said this previously but i'll say it again since I still believe to be better. The reaction feature in 5e makes less sense than how it is in 4e, a reaction comes after someone acts not before and does not interrupt a persons turn/action that caused the reaction. 4e had reactions split with interrupts to distinguish the two.

Last edited by fallenj; 06/07/21 05:41 PM.