Originally Posted by virion
One of the titles on the beamdog BG3 forum : "BG3's revamped DOS2 game engine vs. Infinity is analogous to Realism vs Impressionism in painting?".

I think we kinda represent the lower end of BG3 discussions xD


I totally get what he means by that - and its not a criticism of Bg3. Some of the best games I have ever played could be described as Impressionist which left a lot to the imagination and did a great job. Notable titles are the original Wasteland, Fallout 1 and 2, Ultima IV, V, VI, VIII, of course all the Infinity Engine Games, Planescape: Torment and many others.


Having said that I love the BG3 landscapes and comparing them to paintings from the Realism school is pretty accurate. Also, this is not a function of graphics improving over time. Vanilla WoW was done in a style of realism and each tile was literally hand painted - which is one of the reasons its graphics have held up pretty well over time. Classic WoW ended up using pretty much the same textures and tiles with some slight modifications.

Art Directors I think make this conscious choice and there are advantages/drawbacks to each option.

Yeah I totally wish we had more discussions like this - haha - how is Beamdog attracting all the Aesthetes?

Last edited by Blackheifer; 07/07/21 01:27 AM.

Blackheifer