Glut in the underdark can cast Animate Dead on any "humanoid" NPC as long as you throw the body into the underdark. If you do it on a dead child the child will not take aggro. You can also cause an undead Minotaur to throw its weapon, giving said undead child a weapon. Whenever they attack they seem to fail to get aggro and even then won't die.
Another undead army is the wand you get as a reward from the hag quest can be used nigh infinitely (only the timelimit on the zombies matters) at a really long range meaning it is possible to just overwhelm the gith with zombies. Even stronger is go into turn based before hand and just trade that wand between characters making 4 times the zombies.
With 2 Warlocks, one that is Wyll and one that is the PC I find that you do not even need to fight in encounters. It is longer than other strategies but you can essentially have your party miles away. Have both Warlocks summon imps. Make the imps invisible and send them toward the gith patrol. Both attack with advantage cause sneak. And then as long as combat is frozen on one imp's turn you can essentially just keep resummoning the other imp, attacking again and again. I did this AWHILE ago so might have gotten patched. If the warlocks get dragged into combat despite being miles away, you only gotta make em flee I think but I didn't have that happen.
There are so many ways to break this game currently, which is to be expected cause EA, that generally it is not hard to find many many many strategies to just not have any risk in fights.
I only listed strategies I had done by testing things or know off the top of my head.
Last edited by CJMPinger; 07/07/21 03:26 PM.