Originally Posted by virion
@OP:
Managing ammo in older games for the sake of it is just annoying if it's not coupled with a reasonable attrition system per map (xcom2 with managing ammo left in clip+ cooldowns) or on the scale of the whole game (any survival game really).

Oh you mean just like having a thousand homebrew gimmicks that create redundancies and trivialize all D&D System and Mechanics just for the sake of it? Interesting...