Originally Posted by GM4Him
Originally Posted by RagnarokCzD
Originally Posted by GM4Him
Unless, of course, you know what's coming and position your party on the gate so you have high ground.
This i did for my first playthrough ...
I was like "oh they just burned those dudes for no particular reason ... better hide my backup here, in case something went wrong." laugh

And it went sooooo wrong. laugh

Also, i know they tend to misty step a lot ...
But that is kinda your advantage, unless you are one of those people who refuses to shove/throw/thunderwave/etc. no matter how covenient situation is. laugh

And finaly ... there are other things you can use ...
You see Gith patroll, all level 5 ... and there is 5? 6? of them? Not quite sure right now ... so make sure, you have all buffs you can get before you even go talk to them (as i said "in case something went wrong") is also not bad idea ... for example, this (and Bulette) is the only fight, i ever used resistance potion, strength potion, and swiftness potion ... and it helps A LOT!

I wasn't really asking for advice on how to defeat the battle. I know a lot of things that you mentioned. The point is that the battle is too difficult for four level four characters. I have played this part many times and it can be one of the most frustrating battles in the game. It should not be frustrating. It should be fun. I don't mind a challenge, but this goes beyond being a challenge whether you play it in the video game or via tabletop. Most new players are going to struggle with this fight and get frustrated. At first, they will likely think the part is awesome, but when their characters die in one round, that is not so fun.

Ive played 300+ hours of BG3, and recently tried this battle again. My characters lost initiative. All of them. Lae'zel died in 1 turn before she got to act, and my ranger was taken out next, also before he acted. The Gith Misty Stepped to high ground, and it was all over. I was dead in 3 rounds because once one is down, it snowballs.

A lot of fights in this EA aren't built around proper Enemy Scaling. Larian WANTS YOU to use Degenerate Cheese even if you don't want to. This could only change in the Full Version with no Low Level Cap so People just decide how to approach Encounters. I still believe the Low Level Cap they are thinking for this game is a really dumb idea when you have games like Pathfinder going for 20s. I know it's more a matter of not wanting to Work on Content than being Overpowered, it's obvious when you could easily Nerf anything if you ever wanted. All the Busted Homebrew Gimmicks also don't help their Weak Argument about being Overpowered in High Levels. So unless they think about an actual D&D Game that doesn't revolve solely around gimmicks to survive encounters and kill enemies nothing is really going to change.

And i'll tell you what was the Biggest Problem with D:OS2. Not having Character Progression after Driftwood. You already saw all Skills, Spells and Features by then and there was nothing else to look for on Leveling. It becomes a complete Drag of Soulless One Shot Stat Scaling Fest and very few carefully planned Encounters to make it interesting enough. Abusing Instant Death Scripts/Effects is not enough.

Last edited by JDCrenton; 07/07/21 10:04 PM.