They didn't mention anything about any changes to shove, throwing, backstab, or height advantage/disadvantage, but I suspect they want to see how main action disengage affects the encounter balance first. The one potentially negative thing is that main action disengage by itself is basically a straight nerf to the player rather than affecting any existing encounters from an enemy economy standpoint, now it's going to be slightly harder to contest enemies for high ground at the start of a fight, which is still just as important as it has been since the start of this EA. It also means it's significantly harder to get backstab advantage now, especially if your melee is surrounded by multiple enemies.

But still, the rest will most likely come later.

Overall everything mentioned here is definitely for the better, and I definitely agree with disengage being a main action now, I just didn't want to see it happening without all of the other issues being addressed along with it. I now have actual hope for the direction of this game.

Last edited by Saito Hikari; 08/07/21 08:05 PM.