New member. Hi all.

While I like most of the patch, the new resting mechanics have me curious and worried.

1. OK, so we can technically camp in multiple places. But what about our Camp Chests? We get to send extra stuff to them while traveling, which is fine, but for myself, that's where I store my sellables. Then I have a "Market day" where I swap stuff out to go to the merchant and sell stuff. Will the chests show up in the other camps? If not, then why (save for immersion) would we use them? And will there be some sort of inconvenience incurred if we just choose to always use the 'main camp'?

2. While I understand having a mechanic to help keep people from spamming long rests...the Food mechanic frustrates me. I don't know about the rest of you, but in my solo game (I'm on my first one - don't judge) I am finding very few food items. It was one thing when they were just an extra healing resource...but when they start being the currency for being able to recover, then things get kind of scary. In addition the price is supposed to go up as we level?

And in my multiplayer game, not everybody likes to share. And the food isn't exactly super plentiful in that one either. Making food necessary to recovery might actually cause some players to be less likely to share.

It's one thing to add the mechanic, but I honestly wonder if I'm going to have to have days where my main focus is searching for food. This isn't a survival game. we won't be growing crops... I just hope Larian adjusts the food drop rate in the RNG.


Evil thrives when good men do nothing.