Normally I would take your thoughts seriously... Except a lot of the post just consists of beating up strawmen and that one of your last few posts basically insulted half the forum and assumed that people asking for all of these changes were a minority, when community polls over the past two months showed that most people were actually in full support of these kinds of things. Even now the discussions over all this on Reddit, which is usually unquestioning Larian fanboy central, are overwhelmingly positive.
I am sure there will be difficulty options to turn off the resting stuff in the final game if it really bothers you that much. If not, merchants will sell everything needed, and you can just steal that crap from them because Larian shows no signs of touching the thievery system. Which is fine by me, because it's such a minor issue at the end of the day compared to things that affect actual encounter design. There was one item in the resting interface that said it had a 40 supply value, which was the amount needed for a complete long rest.
I don't think the devs ever said we'd go past Act 1 in the EA. I think all the clamoring for it mostly revolved around an implied level cap increase to 5 to go along with it, which is what people REALLY wanted. So now that they put the possibility of allowing us to test all the level 5 features on the table, putting content beyond Act 1 is suddenly no longer a high priority compared to things like getting the rest of the classes working, which we all know is coming in EA no matter what. Everything that's in this patch consists of major backend mechanics adjustments that are among the major issues that needed to be addressed first, so that progress on everything else can proceed much more smoothly.
Last edited by Saito Hikari; 09/07/21 01:57 AM.