Originally Posted by Sozz
Is art design Larian or WotC's doing? Have you seen recent representations of the Forgotten Realms, and BG for that matter?

There might be another issue, BG:I had the more generic setting, whereas Athkatla was a more interesting and active part of the game in BG:II, so people coming from BG:II to BG:III which is set in Baldur's Gate might find it wanting

Feel free to tell me how I'm wrong about BG:I, I love it, but the last time I replayed it was to see how BGtutu worked.

I meant the overall art of the game, not only the visuals (which you are correct BG1 is very simplistic). That includes the UI, hand drawn art sketchs for items, the fonts, the books, the little parchment that appears when you hover over NPCs. All this attention to details that defined how BG looked. There was an artistic coherence. I think Bethesda successfully incorporated many similar details of the original Fallouts. BG3 looks gamey (like DOS2), but I think they will work on that before releasing it.