This new feature looks awesome. I'm very positive about it because it could really improve the lack of ressource management in BG3, which is a core concept of DnD.

Spellslots, short and long rest and features recovery does not have any sense without some kind of limitation, which is what food may bring.

But I'm waiting to see.

If there is so much food that you can long rest after every combats even if you burn all your ressources, it won't be usefull. Same if those supply bags costs 40 gold and if you can carry tons of them.

On the other hand of there's not enough, it's gonna be hard and tedious for some people.

The balance is hard to find in "open world" maps but different options for different people could easily be a thing, I guess.
That said it's a great step forward for the resting system and I'm sure we'll have tons of suggestion to improve it after we tried it (if necessary, it will maybe be perfect).

Still waiting for day and night cycle, random encounters when resting in "mini camps", and I have a lot of questions that will probably be answered the 13th.

Last edited by Maximuuus; 09/07/21 07:51 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus