Originally Posted by Aazo
I am also not a big fan of resource management, but I am willing to test out this implementation. I just don't want to end up micromanaging everything to play the game... because it's a game, and not a job. Sven also mentioned that as you level up, it would take more resources. To me that makes zero sense, because if one would compare that to real life.. I actually eat less now when I am more experienced in life than I did in my 20's. Food needs should not change to some unrealistic feast one is required to eat just to get a good nights sleep say at level 13 for example. Food needs if this feature is permanently implemented should remain the same quantities as they are at lvl 1 as they would be at lvl 20. Now I would not object to say preparing for a specific activity (like a long ritual or fast) where one might need to stock up a little on nutrients. But that should be the exception, not the norm.
Actually Sven implies that is to do with the increasing size/complexities of your camp that you need additional food for, not YOUR character level. That said it will be interesting to see how that works if you game solo.