Originally Posted by Tuco
Originally Posted by Riandor
Liked the new die roll animation and the fact that spells can be added to your dialogue without having to pre-empt the conversation!!
We'll see how it feels after some prolonged use but right now I'm sort of worried it may turn out to be a bit "overbearing" in the long run. I'm not the biggest fan of the notion of having half of your screen/characters consistently covered by a super-elaborate diceroll UI.

Quote
I personally don't need Level 5 seeing as there is currently no Multiclassing, but meh... it can have a +1 from me too.
Sounds like a complete non-sequitur. Hardly any correlation between the two things.
I don't even like multiclassing at all in principle (and I wouldn't shed a tear if the game skipped it entirely as a feature) and I'm still impatient to playtest/enjoy level 5 and beyond.
I agree with you on the placement and sizing of the die roll mechanic, it is a little annoying having the scene covered.

As for multiclassing argument, yeah I appreciate there are many who dislike multiclassing, but my point was there isn't enough for me personally different between level 4 and 5 that I need to experience in Early Access. It wasn't a "it shouldn't be done", it's just not an EA feature I personally would like to see vs others (for example I would prefer UI or party grouping mechanics improvements before lvl5), but that's very much a personal preference.