An on-point summary as usual.
Strictly speaking about the LARPing spectacle they put on, I can commend the clear ramp up in production value compared to the mess that was the precedent "panel", but I can't shake away the impression that the entire show was absolute overkill compared to how little they had to show/talk about.
To be clear I'm not really making it an issue of costs (that's their damn business, as far as I'm concerned) as much as productive use of our time.
Sorry, never been into LARPing and I don't plan to start reconsidering priorities now, just under the assumption that it's ten times more awesome when it's the people making my videogames who are doing it.
My favorite thing about LARPing is in fact not being a part of it.

Generally speaking I'm incline to share the vague sense of optimism, even if only some actual and extensive playtesting will point out what works properly, what glaring flaws could eventually be introduced with the new systems, etc.

I suspect some of these features may be a tad over-designed (i.e. I've this nagging doubt that the active roll covering this much of the screen may grow slightly tiring after a while, to mention one) and I'm still wondering if some of their design solutions may not be over-complicating things that could be solved far more easily and in a more cost-effective manner.

For instance seeing what they are doing with "camping 2.0" begs the question of why they didn't go for a "Kingmaker" in making camping possible on the existing game environment, rather than creating a separated instanced camp for every single area.
"It's for the cutscenes" doesn't strike me as a sensible answer, given that 1) the decision to tie companions interactions/cutscenes to rest is their arbitrary decision in the first place and 2) creating "context-sensitive" cutscenes that adapt at each possible position for a campfire isn't really that much different than the ones they are already creating for each instanced camp.

We'll see.

If anything else things are (slowly) moving in the right direction, for once, instead of running on the opposite one.

Last edited by Tuco; 09/07/21 02:24 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN