Originally Posted by Try2Handing
Originally Posted by VincentNZ
The turn order is beyond stupid, as far as I can recall it is random or at least dice are rolled.
Isn't that just the initiative roll?

Quite possibly. I really do not know, how it is calculated, but it appears fairly "random", especially with so many enemies on average. I would much rather have either a set rotation, so I know that my mage moves first, then the tank, so I can get some synergy and tactics going, and/or alternating turns, which would help offset the possible imbalances of fighting against many more or very few enemies.

What I really hate is when an emergency arises, and the character that could help the situation just moved and now 6 enemies make their moves first.