I shoot bows iRL too (target archery, and SCA combat archery)
The lack of quiver in BG3 did bother me but only a little, and only at the beginning of the game. It's not a big deal, though it would be NICE to see characters with bows have quivers visible on the character model, I quickly got immersed in everything else in the game and honestly forgot about the lack of quiver thing. Most games don't account for quivers so I'm used to it. BTW side or hip quivers (going across the lower back) are more practical in real life, than the back quivers that we see in games/movies all the time. Taking arrows out over your shoulder is awkward
However, I would HATE to have arrow management become another resource management thing in game (and for the record I approve of food/supplies for long rests in BG3!)
If you've ever played a game of combat archery, you know the pain of wandering around collecting lost arrows (while swearing under your breath at the heavy fighters who stepped all over your arrows on the field!) and having to sit a battle or two out checking arrows while the heavy fighters continue to have their fun. Arrow management in real life combat scenarios is a necessary evil, but it IS NOT FUN and I wouldn't want it in BG3.
One thing that DID bother me (only slightly!) is the gigantic nocking points on the in-game bowstrings. They look like they're the size of hazelnuts. Honestly, nocking points do not need to be that big
