*Snip*
Still wondering if some of their design solutions may not be over-complicating things that could be solved far more easily and in a more cost-effective manner.
For instance seeing what they are doing with "camping 2.0" begs the question of why they didn't go for a "Kingmaker" in making camping possible on the existing game environment, rather than creating a separated instanced camp for every single area.
"It's for the cutscenes" doesn't strike me as a sensible answer.
Personally this aspects terrifies me like hell. They really have to re-adjust the whole camp and basically make the entire map twice just for their camp system to work? What the actual fuck. Not speaking about potential GM mode/ player made maps becoming even more impossible.
I just hope we don't hear one day " we had to reduce the amount of maps cause camp". Well, they are the ones making the game I hope they know what they're doing. Curious to see how this works in -game.