Why just remake BG1 & 2 then? Why not Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, and Neverwinter Nights? Why? Because it's been done, it is classic, players already know the story, and the backlash you'd get from hardcore fans would be tremendous. Those are all great games, mind you. They could be redone with modern graphics and turn into amazing games again in a new iteration... but the temptation to screw around with them just to add some "new" or bring them "up to speed with modern ideology" would simply be too great. People have a hard time not injecting their own spin on things. Sometimes that works out, but usually it is death to any sort of attempt at a remake. You'd most likely end up expending an incredible amount of time and resources just to end up with a hodge-podge game that no one would be truly happy with and that would never fully live up to anyone's expectations.
Also, what DiDiDi said...
I could see remaking the original "Gold Box" games - they date back to the stone age of computer games - a far cry from BG1 and 2.
The oldest Gold Box games on computers are like hack&slash 99.5% though they were before my time I have bought as old games decades after release date not intersted in oldest.
I have also read the books Pools of Darkness and Pools of Radiance Dnd books and yes it was ok reading.
I dont want a game that is 99,5% hack&slash. If you want that kind of gaming nothing wrong with it but why not play Diablo 3 or Diablo 4 when it is eventually released?Neverwinter Nights 1? It was great, but the most good factor of Neverwinter Nights was the powerful tools that made so community could make standalone adventures modules and even multiplayer player driven server persistent worlds.I played also Neverinwinter Nights 2. I played Neverwinter MMO for over a year until got bored on it. Neverwinter MMO is DD 4tth edition, but it was a lots of grind like World Warcraft MMO. Before Neverwinter MMO I played WOW MMO.
I played World of Warcraft MMO at the height of its most popularity, but quit when the silly Panda expansion was released.
Wrath of the Lich King expansion then WOW had most players at top popularity with more then 12 million active player subsriptions (pay/month) and that was the best glory days of WoW MMO and it was the most popular WOW expansion released.
What I would mostly want to be honest is powerful tools so community can create own adventures have player driven game masters and even create persistent Online multiplayer server worlds. That was possible in Neverwinter Nights 1 and 2. That or BG1 and BG2 recreated.