So I guess my concern is that if they weaken the encounter difficulty, but leave in the exploits, then the game will be extremely easy. I'm not opposed to balancing the game more around traditional combat/rpg elements (that actually sounds good to me), but if they make the fight easier but still leave in the overpowered Height Advantage/Hide combo, then it would feel silly to play the game traditionally when you know you could even more easily defeat the encounter with the more effective strategy.
It would be like only meleeing with your Wizard, sure you COULD do it to make the game harder, but why would you when you know you have spells that are so much better? It's not fun to know you are handicapping yourself, so if the game is going to be made more RPG friendly, the cheese would need to be nerfed. And that basically makes this the same thread as 90% of other threads; nerf the cheese lol.