While personally I am all up for this particular addition (because it makes resting make at least a bit of sense from the balancing perspective, and no, I am not in the "singleplayer games should not bother with balance" camp, because what's even the point of adhering to a ruleset or devising mechanics, then), it's really interesting (and a bit tragic, frankly) seeing how Larian can't appease everyone no matter what they do. Either it's the hardcore 5e purists who are unhappy that everything isn't accurate to the letter (no adaptation, including the holier-than-thou Solasta, has ever been 100% precise) or the Biowarites complaining that the game becomes too complicated and has unnecessary micromanagement.

The most amusing thing is that this new system is incredibly simple and straightforward compared to, say, Kingmaker where you, ahem:
- picked what to cook so that you get meal bonuses, requiring you to keep an eye on rarer ingredients;
- assigned characters to hunting, guarding, cooking duties according to their skills;
- had to pick one of the companions' camping abilities that best suited the situation (AKA Tristian for healing, Jubilost for shorter camping time, and everyone else sucks in comparison, but it's there);
- there was a chance of a random encounter which would potentially involve some of your characters still sleeping or having to fight unarmored because you can't sleep in full plate, and they accounted for that;

And yet there are complaints that having to pick up random food (aren't most players compulsively looting everything as it is?) and pick what to eat is too much micromanagement. Larian might as well just not listen to feedback at this rate, honestly.

Last edited by Brainer; 12/07/21 11:26 AM.