Originally Posted by <Redacted>
<Redacted>

Swen's attitude on this puzzles the heck out of me. I play several games each week using Fantasy Grounds Unity as our VTT and all the combat automation is handled by FGU so it's possible to do this in a program. Yes, the GM handled mob AI and all the dialog trees and stuff but it not like we have to do everything by hand. It's not like Smiteworks is hard coding everything, FGU works by parsing XML / text for stuff like so really easy to handle 5e or other pen and paper rulesets. I mean they update all the new rule books then come out at the same time WoTC releases new stuff. ( Yes, they get stuff a head of time but it not like what I expect Larian has to do to add stuff to their game. )

The issue is they are using an engine that is not designed for 5e and don't seems to want to put in the work to change their engine to handle the 5e rules.

Last edited by Raze; 14/03/22 11:50 AM. Reason: deleted forum account