Originally Posted by Saito Hikari
In actual practicality, I don't think this long rest resource thing will really change things all that much. You can probably still just steal everything you need from merchants. Some people who are really bothered by it should be thankful that they didn't go for the Pathfinder WotR solution, which was to take out rations entirely and replace it with a 'corruption' mechanic that results in stat penalties and an assumed immediate game over for resting too much in non-safe zones without returning to the main hub area for that chapter (and in actual practice, you'd hit the first stat penalty point for resting 3+ times in a single dungeon, which is pretty lenient).

Uh, that WotR solution is great in my book. Actually penalties for cheesing the game and over resting to beat everything. Resting becomes TONS more important. This adds a layer of thought to the game, changes the way you play. You have to be more cautious, care for what spells are used, not use all your potions, be more alert etc etc...One simple RPG <<restriction>> change that which brings out more strategy to the game. Good job Owlcat. Really glad they are not bowing to the <<we want everything easy, automatic and on a gold platter>> crowd.

Last edited by mr_planescapist; 14/07/21 10:34 PM.