Originally Posted by mr_planescapist
Uh, that WotR solution is great in my book. Actually penalties for cheesing the game and over resting to beat everything. Resting becomes TONS more important. This adds a layer of thought to the game, changes the way you play. You have to be more cautious, care for what spells are used, not use all your potions, be more alert etc etc...One simple RPG <<restriction>> change that which brings out more strategy to the game. Good job Owlcat. Really glad they are not bowing to the <<we want everything easy, automatic and on a gold platter>> crowd.
+1
While playing I want to get the feeling that I'm really adventuring through a dangerous area, and thus have to think carefully about whether I want to risk pressing forward without resting. Being able to freely rest with ~negligible penalty makes adventuring less immersive and strategic for me.