Originally Posted by alice_ashpool
after trying Solasta again, yes it seems to implement 5e well, but by doing it well it made me realise that 5e is not a particularly good system for a video game, designed as it was to to make dnd newbie friendly (good). It just feels really simplistic: "balanced" - yes, I suppose, but I think "lackluster" is how I would describe it. And since all Solasta really has going for it is "accurate implementation of 5e", that doesn't leave it with very much at all.
I would go as far as to say, that I don’t think any of the DND or DND like games are particularly good and interesting combat wise - real-time mess of BG1&2 and obfuscation of mechanics helped to hide how uninteresting the system really was thanks to a think layer of confusion.

On principle, I have no objection to Larian messing with 5e rules - while I had a great time with Solasta (I was getting a bit bored by the end - not sure how well I would cope with subsequent playthrough), changes need to make game more interesting. I found BG3 combat just as repetitive, I just had to reposition to high ground/backstab before every swing, which made gameplay already on the boring side tedious as well. I also found 5e leveling... lackluster. While 3.5 might be too messy and too easy to abuse for my taste, but I do expect more things to choose from when leveling up these days.

Solasta didn’t make me believe that DND is a great system, but it did reinforce reservations I had about mechanics in BG3.