So, with the new patch, this experiment is currently at an end; the new patch does denote several changes that seems like they'll limit the immersion-breaking and gane-breaking silliness of at lest part of this effect.

So folks know: Ka and her crew retreated from the Gith Patrol point, and meandered past some burning inn or other (silly material-plain mud-dweller problems, not our concern). We went to visit the underdark, by way of the Zhent caves - Gale added three more sturdy-looking cauldrons to his collection in the Zhent hideout! Score for the handsome man in his underwear!

I gathered screenshots of the Minotaur fight - It was handled in much the same way, throwing heavy armour at them from on high, and then shoving them to their deaths with sneaking characters that hung back after they jumped up to the high ledge where we engaged them from. It was pretty cheap and silly; the fall damage from the shoves was brutal, but simply pelting them with heavy armour was effective enough on its own.

I moved on and encountered the Bullette, as it charged us on the downward slope. Here is where our little experiment ends - it was almost patch day, and I knew I wasn't likely to be able to kill it in just the two turns that I had before it retreated to its next surprise point. One thing that put the icing on that finality was that, knowing we were not going to be able to kill it, several characters moved away to the sides in stealth when it forced turn-based on us. They then were free to sneak around once initiative started. Ka found a perfect angle to shove the Bullette off the nearby cliff and into a chasm of death... but even though it was a blue line, and said 100%, the Bullette does not appear to have any kind of flinch or shove animation, and indeed appeared to be conveniently immune to being shoved. Ah well... at least that makes sense, even if it seems to break its own internal rules to do so... I took the two turns I had and managed to about half kill it before it got away... I likely wouldn't have been able to kill it until the encounter where it won't run away any more, sorry to say...

The patch and the panel show arrived, and so that's where the save game ends - didn't end up making it to Ethel in time, but I don't imagine she'd have lasted beyond getting shoved off the cliff ^.^

Given that the new patch promises changes, I may use this thread to make comments about how different it is after this, and update things that way, though depending on how different, it's unlikely I'll find the time to start a fresh file for Ka or team no-class.