Originally Posted by Icelyn
Originally Posted by Rhobar121
Originally Posted by Saberem
There are more supply packs available than there are fights currently so ultimately it doesn't change anything. I think supply packs shouldn't be sold from vendors, they should be rare drops only. I'm surviving only on food at the moment and the pacing has been fine, supply packs should be rare and for emergency use only.

I dont agree, forcing players to search every smallest crate for food is a bad idea.
+ 1

I also tried goodberries, and they are useless. They contribute only 1 each. The 4 you get per spell contribute less than 1 bagel does.

It would also be great if spells such as Speak with Animals did not cost a spell slot when used outside of combat.
That's a massive nerf to goodberries, they should account for 10. At the very minimum 4 (10 goodberries being 40).

Originally Posted by Nyloth
I literally didn't feel the difference. The only difference is that now I don't have enough health potions. And I go with two clerics and a vampire who can heal himself a little! Nevertheless, I was able to kill the Hag.
Maybe I'm just used to D&D from tabletop (having a feel for when it's appropriate to short rest), I have a glut of potions (5+ per party member).

Originally Posted by Nyloth
I have always collected food, I just like it, so there is no difference for me. Everything is done quite simply in the camp, I almost always choose "automatic", maybe it will be more difficult later, but it should be like this, shouldn't it?
Yes, it should be easy to accomplish.

For the most part in 5e food and supplies is something for the players to think about, not hold them back. So it should be the situations...
> I prepared and bought goods from a vendor, so we can long rest over the journey..
> the ranger caught some rabbit and the paladin went fishing, now we have food for two nights.

Granted it's a fair point that supply packs themselves might be too easy to find out-of-town in Baldur's Gate 3.