Since the new update with the inclusion of knocking people unconscious, that should be expanded upon.
For example a rogue specializing in stealth should be able silently choke enemies if they manage to go undetected not alerting enemy allies looking in that direction. Lets say you come upon the initial goblin attack on the druid grove with the 3 adventures begging for the gate to be opened and a rogue silently knocks out some goblins before being found out, would add an interesting dynamic to ways to approach combat and gameplay. It could also segway into being able to imprison and bind the unconscious.
I would also say throwing weapons like shurikens and boomerangs should be an option for Ranger characters who don't want to murder things.
I really felt the non spellcasting classes to be underwhelming or not really flashy enough. With that being said I'd recommend diversifying weapon swinging animations and maybe give the option to customize the types of combat animations your custom character uses. Essentially enabling players to design your characters fighting style from a list of available animations that correspond to certain actions or attacks in certain situations or areas the same way the levels of spells are selected with the pop up box.
Last edited by GratefulyUndead; 16/07/21 04:45 PM.