Originally Posted by SerraSerra
Anyone else's hopes for D/N thing raised now with the new resting mechanics including localized camps ? I really hope that their fix of the immersion breaking pocket-plane campsite, means we will also have the ability to freely choose ourselves whether to sleep at night or during the day (after a night full of evil-doing). The more I think about it the more I consider Larian's decision (as a DM/GM) to only allow us to do stuff during the day as extremely patronizing and limiting in terms of RP, alternative strategies and immersion.

EDIT: I just can't get my head around why in this game supposedly intrinsically evil characters who have significant benefits from the night (e.g. drows, surprise element from attacks when everyone sleeps) and significant disadvantages during the day (being seen by villagers, no surprise attacks at grove, no stealing from sleeping characters), still are confined to either do everything out in the open under the blistering midday sun, or to exist only in subterranean or other closed spaces without sunlight (e.g. goblin camp).

Cause Sven didn't think they will outsell DOS2 in less than 24 hours -\0/-

We'll see. I lowkey hope it's actually in the works. Apart from immersion and graphic aspect of the thing there is a lot of ways it can contribute to gameplay just like you mentioned. I lowkey hope they changed their mind with the amount of extra money they got for the project and are just keeping a low profile in regards to this in case something goes wrong.


Alt+ left click in the inventory on an item while the camp stash is opened transfers the item there. Make it a reality.