Larian Banner: Baldur's Gate Patch 9
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Joined: Jun 2012
enthusiast
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enthusiast
Joined: Jun 2012
During the stream (and in the patch notes), it was mentioned that the supply cost will go up as characters level up. It stays at 40 throughout the Chapter 1 and levels 1-4 though. Is it going to go up once we hit the big milestone levels (5, 11)?

It is also somewhat strange that the cost stays the same no matter how many characters are in the party. Perhaps it should be 40 per character rather than 40 for the whole party, and something like +20 at the aforementioned levels? I didn't exactly spam camps, and I am at well over 300 units of food (4 or so supply packs and all the random stuff picked up in the environment) in 6 hours of gameplay, which aren't gonna run out any time soon, so there doesn't seem to be much of a limitation there so far. But it's going in a right direction.

Joined: Nov 2020
old hand
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old hand
Joined: Nov 2020
Originally Posted by Brainer
During the stream (and in the patch notes), it was mentioned that the supply cost will go up as characters level up. It stays at 40 throughout the Chapter 1 and levels 1-4 though. Is it going to go up once we hit the big milestone levels (5, 11)?

It is also somewhat strange that the cost stays the same no matter how many characters are in the party. Perhaps it should be 40 per character rather than 40 for the whole party, and something like +20 at the aforementioned levels? I didn't exactly spam camps, and I am at well over 300 units of food (4 or so supply packs and all the random stuff picked up in the environment) in 6 hours of gameplay, which aren't gonna run out any time soon, so there doesn't seem to be much of a limitation there so far. But it's going in a right direction.

Weirdly, increasing the cost based on how many people are at camp is something I like. It'd move us away from anything indicating a blanket wiping of companions because the more companions we have the greater cost of maintaining them, adding a balance where having too many on hand can be hard on resources.

Joined: Mar 2020
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Joined: Mar 2020
After testing it in patch5 i have to say I like the new system. Healing food was really immersion-breaking for me previously. The new feature fits into the game as there is a lot of food variety in the game, and also the cost can be fine-tuned in future patches based on feedback (even maybe tied to difficulty options if there is the need for that). Its a little bit too permissive for me as is, i played approx. 30 hours and i never ran out of food but the feature itself as implemented felt natural and enjoyable.

Allowing to use supplies from the camp chest seems to be neccessary to have for this though. Some people mentioned cooking things from materials to gain temp special bonuses, that seems to be a nice idea as well.

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