I do think that 90% of the issues with this whole food thing could be fixed with improvements to the inventory and inventory management which remain almost as clunky as they were on day 1. The slow, often laggy and non-responsive, overly click heavy inventory system makes adding in new things that require more of that feel worse than they should be. Thats my opinion. I would be much more positive about the camping-food stuff if looting and inventory management was not a tedious grind in the first place which I do as much as possible to avoid.

Adding food mechanics is all well and good but if that means more faffing around in a poor inventory+looting system then it serves to simply further highlight UI/UX issues and detract from what could be a really positive addition to the game.