Oh, I'm definitely pleased with a lot of the stuff I'm seeing!
I've started a fresh file to check things and doing my granular bug reporting process like usual (hence fewer active forum threads). I'm liking the fact that Throw is more reasonably managed now - though we only seem to have two grades of throw, being 'Throw at a target quite close to you' or 'Throw as far as the next continent' - but I'm still pleased that it's been made more reasonable.
I'm finding the patch to be very unstable - I use Vulcan since that's the newer thing that they want tested and stabilised, but it's crashing very frequently all the same.
I like the display update for encumbrance, - a nice detail that wasn't specifically mentioned, though I'd like it if the associated tooltips would actually tell you what the differing levels of encumbrance would do in advance.
The new dice interface for ability checks is pleasing, though it would still be nice to accelerate it when we want to just buzz by the fancy quickly. What it DOES do is illustrate more overtly that halfling's Lucky trait is NOT functioning for ability checks involving advantage or disadvantage, at all.
Had some odd hangs with attempting to throw bodies around on the nautiloid, some requiring a reload to get out of, but I did like the revamped dragon fly-by cutscene.
Nevertheless - a patch that is larger than many full-sized games is a big ask, and I'm critical of it after they said that patches would be more efficient in terms of their data weight. 27 gigs is a lot to download.
But I'm also looking forward to that sword with Meerin ,my new fighter ^.^